Starbase Command IPA 1.3
Starbase Command IPA 1.3
REVIEWS
This game is really a gem for me under the iphone games. My favourite games are Spaceminer, Rimelands, Warpgate, Angrybirds, Settlers Star defense, Fly Kiwi, Galaxy on fire (2). I give this list so you guys can see how good this game is according to me because Starbase Command belongs in this list with my favourite Iphone games. - Wilbair, user comment from Touch Arcade
"This game is very addictive ^^" MichelG, user comment from Touch Arcade
Really fun and simple game to play. 1body4u, user comment from iTunes
Brilliant game, already had new updates and now hanging out for more!! Bladeslapper, user comment from iTunes
Very good purchase, bought sight unseen, no regrets. If you like Spacestation HD, this is recommended. Same defend base concept, but different gameplay and style. Jadis777, user comment from iTunes
What's new in Version 1.3
Thanks everyone for the great feedback! Here is what's new:
Remember, if you like what you see make sure to review Starbase Command with each update. Your 5 star ratings help ensure more free content updates!
*** GAME BALANCE CHANGES ***
Summary: All of the following game balance changes were made with the focus of helping players in the early game. The goal is for players to be able to build & maintain a solid defensive and economic structure early on, and then use their mid-to-end game cash to replace destroyed structures and build more defenses. This is feasible now that we have the fast-forward button, as the game is now designed to get more challenging around 40-80 game minutes into the game. The biggest balance addition is the new Decoy Facility. These building are designed to attract enemy fire, and have the armor and shields to take a good amount punishment. Place these around your regular defenses to help your other turrets / facilities last longer!
* Tweaked the ship spawn mechanism
The growth of the amount of ships spawned each wave should be more gradual.
* Increased cash bonus for killing enemy ships in early game, cash bonus decreases the further you advance
You should use the influx of cash in the early game to build up your economy ( mining facilities ) for the later game
* Lowered the cost of mining facilities to 4000
You should build mining facilities to augment your income. Dropping the cost here will allow you to build a bigger income source, earlier.
* Starting Credits
When completing/skipping the tutorial at the start of the game, you are now awarded +5000 credits. This will allow you to build an icon cannon on your base right away ( vital for replenishing starbase shields! ), as well as a mining facility and/or some of the new decoy facilities.
* Tweaked the Mega Plasma Turrets and Mega Missile Turrets
They are now slightly more effective than before.
*** NEW ADDITIONS ***
* NEW FREE BUILDING : Decoy Facility!
The decoy facility is a relatively cheap building ( 1000 credits ), but it has a large amounts of both shields and armor. Enemies in close enough proximity to the decoy building will be more likely to target it than anything else. Build these to help defend your more important buildings ( such as your mining facilities! )
* NUCLEAR MISSILE LAUNCH (requires IAP)
Available from your Starbase, this mega weapon will launch a spread of twelve guided nuclear missiles at cluster of enemies of your choosing. The missile has devastating damage to both shields and hull to enemies in close proximity to the targeted ship. The nuclear missile spread is expensive, costing 5000 to manufacture and launch. Nuclear Missile Launch also has a 4 minute cooldown ( you can only buy it at most once every four minutes ).
*** BUG FIXES ***
* Fixed a bug where weapons purchased through IAP were not available when there was no internet connection
* Fixed bug where decoy facilities and mining facilities would sometimes stop animating
IPA size 19.4 MB
LANGUAGES: English
REQUIREMENTS: Compatible with iPhone 3GS, iPhone 4, iPod touch (3rd generation), iPod touch (4th generation), and iPad. Requires iOS 3.1.3 or later
File Links moved here:
REVIEWS
This game is really a gem for me under the iphone games. My favourite games are Spaceminer, Rimelands, Warpgate, Angrybirds, Settlers Star defense, Fly Kiwi, Galaxy on fire (2). I give this list so you guys can see how good this game is according to me because Starbase Command belongs in this list with my favourite Iphone games. - Wilbair, user comment from Touch Arcade
"This game is very addictive ^^" MichelG, user comment from Touch Arcade
Really fun and simple game to play. 1body4u, user comment from iTunes
Brilliant game, already had new updates and now hanging out for more!! Bladeslapper, user comment from iTunes
Very good purchase, bought sight unseen, no regrets. If you like Spacestation HD, this is recommended. Same defend base concept, but different gameplay and style. Jadis777, user comment from iTunes
What's new in Version 1.3
Thanks everyone for the great feedback! Here is what's new:
Remember, if you like what you see make sure to review Starbase Command with each update. Your 5 star ratings help ensure more free content updates!
*** GAME BALANCE CHANGES ***
Summary: All of the following game balance changes were made with the focus of helping players in the early game. The goal is for players to be able to build & maintain a solid defensive and economic structure early on, and then use their mid-to-end game cash to replace destroyed structures and build more defenses. This is feasible now that we have the fast-forward button, as the game is now designed to get more challenging around 40-80 game minutes into the game. The biggest balance addition is the new Decoy Facility. These building are designed to attract enemy fire, and have the armor and shields to take a good amount punishment. Place these around your regular defenses to help your other turrets / facilities last longer!
* Tweaked the ship spawn mechanism
The growth of the amount of ships spawned each wave should be more gradual.
* Increased cash bonus for killing enemy ships in early game, cash bonus decreases the further you advance
You should use the influx of cash in the early game to build up your economy ( mining facilities ) for the later game
* Lowered the cost of mining facilities to 4000
You should build mining facilities to augment your income. Dropping the cost here will allow you to build a bigger income source, earlier.
* Starting Credits
When completing/skipping the tutorial at the start of the game, you are now awarded +5000 credits. This will allow you to build an icon cannon on your base right away ( vital for replenishing starbase shields! ), as well as a mining facility and/or some of the new decoy facilities.
* Tweaked the Mega Plasma Turrets and Mega Missile Turrets
They are now slightly more effective than before.
*** NEW ADDITIONS ***
* NEW FREE BUILDING : Decoy Facility!
The decoy facility is a relatively cheap building ( 1000 credits ), but it has a large amounts of both shields and armor. Enemies in close enough proximity to the decoy building will be more likely to target it than anything else. Build these to help defend your more important buildings ( such as your mining facilities! )
* NUCLEAR MISSILE LAUNCH (requires IAP)
Available from your Starbase, this mega weapon will launch a spread of twelve guided nuclear missiles at cluster of enemies of your choosing. The missile has devastating damage to both shields and hull to enemies in close proximity to the targeted ship. The nuclear missile spread is expensive, costing 5000 to manufacture and launch. Nuclear Missile Launch also has a 4 minute cooldown ( you can only buy it at most once every four minutes ).
*** BUG FIXES ***
* Fixed a bug where weapons purchased through IAP were not available when there was no internet connection
* Fixed bug where decoy facilities and mining facilities would sometimes stop animating
IPA size 19.4 MB
LANGUAGES: English
REQUIREMENTS: Compatible with iPhone 3GS, iPhone 4, iPod touch (3rd generation), iPod touch (4th generation), and iPad. Requires iOS 3.1.3 or later
File Links moved here:
DIRECT DOWNLOAD